donderdag 5 mei 2011

Stepping it up!

we got our self assignment for 3D!
we will be lowpoly modeling, texturing and rigging ourselves!
it's gonna be fun!


also, on the topic of XNA, I'll be doing a mini tutorial on how to archieve a DualTexture effect with rendertargets, so you can still plug it into a basic effect and use multiple lights and stuff. but that's just incase you can't use shaders! (like on the windows phone..)

anywhoo,
here's what I got so far for 3D!
click to enlarge, ofc.



zaterdag 19 maart 2011

pillarness

Here's the final Concrete Pillar!
trying somthing new here :D had some flash fun
Click on a pillar in the image to enlarge it.
Click again to go back.

donderdag 17 maart 2011

zaterdag 12 maart 2011

ooohright

about three posts down I mentioned the rockpavement we made by sculpting rocks and baking them onto a plane.
here's what I'm talking about. there are actualy four planes. try and spot the tiles.. it's really easy :D
so active,
I'm on Fire :D
Cheers!

pillar

while i'm at it,
here's my pillar for school. kinda missing some of the rocky-ness, and i'll have to add some grain and cracks yet. i'll keep the few of you who are intersted updated. :p
out.

Roaring!

here's a freework project!
Liontime!
KillTimeDreams Inspired me to do an animal model, because his shark was awesome.
here's caps of what I have so far. I'm fairly happy about it. I just have some funky tri's on the neck and the ass. i'll try to get rid of those lateron :D
Cheers!